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Use of the game of bingo as the basis of a questionnaire in elementary schools

The game, Bingo, can be used in the classroom in a fun way with students in their elementary school years. The objectives of the game are:

  • Improve and consolidate numerical facts.

  • Create mental discipline as well as perseverance and perseverance; Y

  • To add fun and participation to Math ‘drills’.

You need very little equipment. A scientific calculator that generates random numbers can be helpful. All you really need is a sheet of paper on which to write down your questions and answers. This sheet of paper should simply have listed the numbers you want to use in the game of Bingo. This will depend on the class in which you participated in the quiz.

All students need is a sheet of paper, a pencil, something to cover their answers with, and a list of the numbers that will be used to help them in the game.

Below is the procedure I used for the game.

Step 1: All students list the numbers from 1 to 75 across the page divided into 2/3 narrow sections. Reason: our bingo cards had numbers up to 75.

Step 2: Each student receives a bingo card and draws a diagram of their card on the opposite side of the page from the numbers. All bingo cards are returned to the teacher before starting.

Step 3: Instructions for students on how the questionnaire is developed:

(a) Calculate all the answers (mentally / on paper).

(b) Write the question against the number that is the answer.

(c) Check your ‘card’.

(d) Cross out any number on your “card” that equals an answer.

(e) Raise your hand when you have a complete line: vertical, horizontal or diagonal.

Step 4: The teacher obtains a number, creates and asks a question, and records the answer for later verification. (You can answer each question on the fly and explain / reteach as needed.) You can also make up and record new questions on the go. He often did this to get many question sets over time that he could use.

Step 5: (a) When a student claims he has a line, ask him to read the numbers to verify. If you are correct, you win Part 1. If you are not correct, continue until a student is correct.

  1. The game can end there. You can review all the questions, especially the leading questions.

Step 6: If you have time, you may want to continue the process until someone has a full card and checks again.

. keep in mind

  • Students may need to “protect” their answers to avoid “cheating.”

  • But remember that each child also has a different card, so who “wins” depends on the randomness of the number selection and the skill level of the student.

  • You will often find that you can answer all of your questions and no one will get a complete card, especially if you have some “trick” questions. Try to find out which numbers are not yet crossed.

  • These are questions with “cheat” or a weakness in your class’s numerical data. Reteach when necessary

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